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Author Topic: Shake and rattle Take off  (Read 924 times)

Offline jackpilot

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Shake and rattle Take off
« on: February 04, 2017, 04:50:37 PM »
During each and every real take-off   the cockpit shakes and rattles like mad and steadies as soon as airborne.
My question is how to make this happen with the sim ?

Buttkickers are not the solution, the whole plateform has to be shaken. The stickshaker principle (unbalanced rotating part) could be applied. How ?
Would be a MAJOR plus for immersion !

Thinking caps on.........
« Last Edit: February 04, 2017, 04:52:14 PM by jackpilot »
Jack

Offline navymustang

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Re: Shake and rattle Take off
« Reply #1 on: February 04, 2017, 05:07:48 PM »
The thought is nice, but here is the downside.  Most if not all of us build sims that are "stationary".  Meaning - the structures, the connectors, the fasteners, etc. are all designed to just hold with no movement. You go moving everything around, at high frequency (say 30 or more Hz) and after a while you will get failure after failure.

Stick with the seat shakers, it really does add a nice amount of realism.
Building a full scale 737-800 AATD for home use. Majority of hardware is from Sismo Solutions, software is Prosim under P3D.
Please note that I am a self-employed professional cockpit builder that provides consulting to defense contractors and civilian schools and airlines.

Offline FredK

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Re: Shake and rattle Take off
« Reply #2 on: February 04, 2017, 05:10:24 PM »
The combination of P3D with SimA gives a pretty good representation of the audio part for rattle noises and pavement thumping on take-off and landing particularly if you have multiple sound module/speaker channels setup.  I also have my bass sounds channeled through a sub-woofer right behind my pedestal which does provide some vibrational feel in addition to the audio.

Fred K
Boeing 737NG-800, Prepar3D v3.35, Sim-Avionics, WideView multi-channel (curved screen), Optoma 1080GT projectors (3), Fly Elise warping, FSGRW weather, FDS OH panels and CDUs, SimParts MIP, FDS SysBoards (OH), CPFlight MCPPro and pedestal panels, FI Gauges, converted motorized TQ (SIOC), Weber seats

Offline jackpilot

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Re: Shake and rattle Take off
« Reply #3 on: February 04, 2017, 07:56:41 PM »
The thought is nice, but here is the downside.  Most if not all of us build sims that are "stationary".  ... You go moving everything around, at high frequency (say 30 or more Hz) ...
Stick with the seat shakers, it really does add a nice amount of realism.

..I tried to "shake" manually the whole thing (platform on wheels with  brakes on wheels) and it does the trick, not talking  30 HZ , just kind of rocking  you get on a bumby road..  no harm for electronics
Rattle and thumping through audio do not bounce your body, just trick it. (and BTW could harm the electronic)

New approach, not through loudspeaker rumble, I mean Physical movement


« Last Edit: February 04, 2017, 10:04:02 PM by jackpilot »
Jack

Offline iwik

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Re: Shake and rattle Take off
« Reply #4 on: February 04, 2017, 10:32:16 PM »
Jack,
See what one of our fellow builders(Geneb) has done.
http://www.simpits.org/geneb/?p=351
Les

Offline jackpilot

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Re: Shake and rattle Take off
« Reply #5 on: February 05, 2017, 10:22:43 AM »
Thank you.
The software  allows selection of moderate runway vibs as well as gear turbulence.
https://www.youtube.com/watch?v=m2XzttgiM-8&feature=youtu.be
Engine vibes are not required for a 737

« Last Edit: February 05, 2017, 10:27:55 AM by jackpilot »
Jack

Offline jackpilot

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Jack

Offline RayS

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Re: Shake and rattle Take off
« Reply #7 on: February 06, 2017, 01:33:19 AM »
I have a few of these in my Beech 1900. After blowing up a few Bass-Shakers, decided I needed to get serious.


http://clarksynthesis.com/clark-synthesis-products/tactile-sound-transducers/

I have the TST329 Gold Transducer in my pit and if I crank them up, they literally make the sim feel like it's going to shake itself apart. Cranking that high usually would blow a ButtKicker or whatever they're called.

Ray Sotkiewicz

Offline MjTom

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Re: Shake and rattle Take off
« Reply #8 on: February 06, 2017, 06:04:57 AM »
Hi,

I will test what happens, if I pinch my two buttkickers (Buttkicker Mini LFE) between the wall and the pedestal.
Perhaps it is enough to achieve a certain effect
In the worst case nothing happens or the house collapses.

so long....Thomas
website under construction:
https://pfaelzer-b737-homecockpit.de

Offline Jimmerrelie

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Re: Shake and rattle Take off
« Reply #9 on: February 14, 2017, 03:27:51 PM »
Hi.  This might be of some interest to you. It is still in development but it seems like something we could integrate into our sims quite easily. http://www.immersit.com/motion/. I think there is a video on YouTube somewhere as well.
I7 4770k oc to 4.2
MSI mpowerMax mobo
Gtx  780sc
16g ripsaw ram
Fsx w/ acceleration boxed
Ifly 737ng CBE

Offline jackpilot

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Re: Shake and rattle Take off
« Reply #10 on: February 14, 2017, 04:41:40 PM »
will follow up on that one ... :D
Jack

Offline bernard S

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Re: Shake and rattle Take off
« Reply #11 on: February 17, 2017, 08:34:24 PM »
6 doff motion platform ..only way end of story  :2cw:

Offline jackpilot

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Re: Shake and rattle Take off
« Reply #12 on: February 18, 2017, 02:05:27 PM »
of course... ::)









Jack

 

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