Cockpit

* User Profile

Welcome, Guest. Please login or register.

Login with username, password and session length

Who's Online

  • *Users: 1
  • *Guests: 37
  • *Total: 38

Author Topic: Prepar3d 3.4 Hotfix 2 Released Today  (Read 565 times)

Offline Trevor Hale

  • Administrator
  • I am chained to this website!
  • *
  • Posts: 3,246
    • Cockpitbuilders.com
  • First Name: Trevor
  • Home Location: New Liskeard, Ontario
Prepar3d 3.4 Hotfix 2 Released Today
« on: December 20, 2016, 02:26:16 PM »
The Prepar3D team is excited to announce the second Hotfix update to Prepar3 v3.4 (3.4.18.19475).  It can be downloaded immediately from the Purchased Downloads section of the website.

It addresses many reports and requests from our forum users.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 2.  The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the new Client, you must first uninstall your current Prepar3D v3 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3

Download and Installation Directions.
PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 2

If you are doing a Client only installation, you must install it from Microsoft.  If you are running Windows 10, ensure you are fully updated as the Microsoft .NET Framework 4.6.2 is included in the recent Windows 10 Anniversary Update.

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix.  Please contact the third party developers directly for any compatibility questions.

Prepar3D v3.4 Hotfix 2
  • Fixes and Improvements
    • Added notifications for when a graphics card driver crashes.  Can be disabled by setting ShowDeviceLostWarning = 0 under the Graphics section in the Prepar3D.cfg.
    • Correctly applying cloud’s bank to better orient the clouds.
    • Fixed bug where closed panels would reopen when toggling mipmap settings.
    • Entities will now report DAMAGED_DESTROYED when health points reach zero or when they are in a crash state when connected in a DIS session.
    • Added additional checks when getting control maps to ensure they are properly read.
    • Corrected a crash when attempting a VarGet on “AI TRAFFIC FROMAIRPORT” and “AI TRAFFIC TOAIRPORT” when the requested AI did not have a valid departure/destination airport defined.
    • Fixed issues with wide-view aspect ratios clipping out the terrain on 4k resolutions.
    • Disabled cloud pancaking on extrusion bridges to reduce cloud artifacts.
    • Skipping Scenario Startup screen when launching directly into SimOperator using command lines.
    • Corrected LanOperatorname being incorrectly saved out as LanUsername for SimOperator.
    • Prevented multichannel slaves from incorrectly broadcasting GPS flight plan data.
    • Fixed an issue when a scenario could not be deleted through the Scenario Select screen due to its filename containing periods.
    • Fixed application hang on shutdown if more than one PDK event was registered.
    • Fixed a SimDirector crash when setting a scenario’s camera object’s pitch to 90 degrees.
    • Fixed a SimDirector issue that would cause Area Definition objects to move exaggerated distances when attached.
    • Fixed a SimDirector crash when attempting to use an ActivateWaypointsActions when an object did not have an AIType assigned. This will now be reported in ContentErrorLogging.
    • Aggressively purging of scenery regions to prevent running out of memory at high slew speeds
    • Added additional Content Error Reports for missing textures and effects
    • Serializing AI Behavior activated states and activated start times to ensure they properly load/save with scenarios
    • Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg)
    • Fixed collision detection for CylinderPathArea if the cylinder’s radius was significantly greater than its length
    • Made numerical formatting for billboard menus match the appropriate key stroke
    • Fixed an issue where the 10th item of the MenuWindow would incorrectly shift items up as if it were the “Next” button although it was actually the last item in the list
    • Fixed a hard crash during shutdown caused by the order in which windows were being deleted
    • Fixed a hard crash related to key events via SimConnect being called before the SimConnect dialog was opened
    • Fixed a GDI memory leak with static elements when resizing panels
    • Fixed an issue where the multiplayer host would incorrectly rebroadcast avatar attach/detach notifications
    • Fixed an issue with the About screen where the toggle link would be out of sync with the displayed page
    • Fixed an issue where particle effects would not respect emitter offsets in certain cases
Thanks again for your support and we will see you all in 2017 with some major news!
« Last Edit: December 20, 2016, 02:27:21 PM by Trevor Hale »
Trevor Hale

Owner
http://www.cockpitbuilders.com

Director of Operations
Worldflight Team USA
http://www.worldflightusa.com

 

Recent Posts

Boeing 737 Oxygen Mask Panels (New Product)
by navcom
[Today at 04:43:17 PM]
Telex 750 Headset (SOLD)
by jackpilot
[Today at 03:08:09 PM]
Need help: Teensy 3.5 not working where 3.2 is.
by gjha97
[Today at 06:38:32 AM]
New Product: B737 Map Lights Panel
by navcom
[Today at 06:35:32 AM]
Scott (and Rob's...) Chicago 737-300 Build
by Fcoq
[Today at 01:03:17 AM]
New supplier for your sim
by Fcoq
[August 20, 2017, 04:19:23 AM]
Boeing 747 Main Instrument Panel Now Available
by navcom
[August 19, 2017, 09:02:30 PM]
Gift (from you to you)
by jackpilot
[August 19, 2017, 08:52:47 AM]
OEM MCP conversion worth the hassle?
by 727737Nut
[August 18, 2017, 06:54:49 PM]
Projector screens changing brightness
by ZK CWD
[August 18, 2017, 01:03:36 AM]
The Sim
by jackpilot
[August 17, 2017, 06:34:23 PM]
Solenoid Engines Start Switch Installation
by zeineddine
[August 17, 2017, 12:01:21 AM]
Back to School SALE event - 50% discount
by luisgordo
[August 16, 2017, 10:09:23 PM]
New here
by 737NGer
[August 16, 2017, 10:23:47 AM]
Boeing 737 Homecockpit parts
by mellox90
[August 14, 2017, 09:02:27 AM]
Hello from New US Based Supplier!
by navcom
[August 14, 2017, 05:44:37 AM]
737-800 Arduino X-Plane Build
by kurt-olsson
[August 13, 2017, 05:36:15 AM]
MH-60 Helicopter (retired Navy simulator) for sale
by navymustang
[August 11, 2017, 08:58:38 PM]
Oasis 737 Project
by 737NGer
[August 11, 2017, 05:11:40 PM]
Project Magenta sounds and PM Systems
by jr2mey
[August 11, 2017, 09:41:58 AM]
In search of this panel...
by XOrionFE
[August 09, 2017, 03:07:23 PM]
Mickey's Flightdeck - A Boeing 737-800 Cockpit on Youtube
by bernard S
[August 09, 2017, 08:21:22 AM]
Upgrade advice and final items clarification
by N606DL
[August 09, 2017, 06:19:22 AM]
XPlane and Avionics softwares.
by Ridgenj
[August 08, 2017, 08:59:32 PM]
Source for Color 5.7" LCD Flat Panels
by gjha97
[August 08, 2017, 12:38:20 PM]
back lite Lamps help needed
by jackpilot
[August 08, 2017, 11:19:56 AM]
CP flight, CDU, throttle
by Orphee
[August 06, 2017, 06:34:10 AM]
Extremely Close Call!
by Joe Lavery
[August 06, 2017, 02:34:29 AM]
P3D v4 Multi Channel
by Ed
[August 05, 2017, 10:38:44 PM]
German B738NG Homecockpit-Projekt
by kurt-olsson
[August 05, 2017, 09:12:08 AM]