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Main => New Here..? Introduce yourself! => Topic started by: booky on July 23, 2017, 10:40:00 AM

Title: New 737 builder here. P3D/PS or X-Plane?
Post by: booky on July 23, 2017, 10:40:00 AM
Hi,

I´m Stephan, microlight pilot* and cockpit builder from Munich, Germany. I´m using Sims since the early 90´s with my Mac IIci.

I started my 737 plans and collected the first things such as Yoke, Ipeco seats, ordered the TQ etc.
I consider a motion platform to be achievable*, and will seriously look into that. Preferred platform was lately Arduino & X-Plane, but I´m open to P3D if I´m not getting better support by the suppliers:

I´m currently struggling with missing support for X-Plane by Sismo, Simworld etc. to use their PnP products. They seem to not need to care for me and they did not immediately like my idea that I would write the necessary PlugIn myself. I shoud use ProSim & P3D - over.

Also I seem to not be able to express myself in a way that Laminar understands my issues 
- that the suppliers of good 737 equipment won´t support X-Plane
- that we miss something like ProSim, since Tools such as XHSI and the promising aircrafts such as Zibo are not working together (while last week ton´s of new systems were principially announced for A320 so that SW developer will be able to build better aircrafts...)

s.

*
this is what I fly every once a while: https://www.breezeraircraft.de/en/ (https://www.breezeraircraft.de/en/)
and this is the motion thingy link: https://motionsystems.eu (https://motionsystems.eu)



Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: kurt-olsson on July 23, 2017, 11:06:41 AM
Hi and welcome!
Will always follow OEM projects! :)

I am in the same position, lack of support for a good 737 in xplane.
I have hopes for the zibo 737. 2d popup for the pfd and nd etc and i am set. One computer running it all. :)
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: booky on July 23, 2017, 10:04:23 PM
Hi Peter, what do you mean by OEM projects, those which incorporate real gauges?

What surprises me is that XP was always known for a wonderful open platform; now we´re getting no great solution for even BASIC stuff like PFD, ND; not to mention CDU or standby i.
Also, it would be a huge difference if Laminar was talking to one or two manufacturers and not only me. Anyway maybe we start with X737 and in parallel i look into reverse engineering some of the stuff to plug it into XP.
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: kurt-olsson on July 24, 2017, 02:20:29 AM
Hi

With OEM i mean reaf boeing stuff like ipeco seats. :)
Yeah, i agree that the support for this is bad from laminar.

If i had the time i would start writing a complete new software like prosim for x-plane. I even think there is a market for it. But kids and job prevents this.

I have integrated the complete mcp for the x737.

It works great for interfacing its dataref, the problem is that it is incomplete.
Not 100% PFD stuff and no irs alignment and the aft overhead is missing. But this will probably come.

But i feel that the zibo 737 almost passed the x737 in functionality but it still misses export of 2d panels but i know that the developer has this in his planes.

I will switch from the x737 to the zibo when i start interfacing heavilt.
Maybe i support both, just need to switch datarefs, the logic is still the same.

What i dont understand is why prosim dont enters! They have the boeing logic figured out, porting it to another platform should be easy.
Just draw the stuff with opengl and make a plugin. :)
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: MjTom on July 24, 2017, 04:13:45 AM
Quote from: kurt-olsson on July 24, 2017, 02:20:29 AM
What i dont understand is why prosim dont enters! They have the boeing logic figured out, porting it to another platform should be easy.
Just draw the stuff with opengl and make a plugin. :)

These guys are resistant to advice.
They even get angry when you write them and ask for reasons.
I will probably go the way with the x737.
I fear, that will be a hard and long way.

so long, Thomas
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: booky on July 24, 2017, 09:55:27 AM
Hi Thomas, just passed by your place on sunday on my way to Leiden/NL, picking up my Ipeco seats :-)
So we are 3, I know 3 more interested in 737 and XP. ;-)
Seriously - one of the manufacturers confirmed that PS seems not interested due to other side projects for the professional market? Anyway, I didn´t talk to them yet, so let me ring them tomorrow.
In parallel, things would be easier if XHSI would do their stuff as well and if Zibo would talk to them - then he would not need to write 2D displays and could concentrate on the bird itself. XHSI and Java is less than ideal, but at least something. What do you guys think about AirManager?
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: kurt-olsson on July 24, 2017, 10:29:31 AM
What i need for my 2d panels is supersmooth framerates. Dont know about airmanager and xhsi, but i will try them when i come to that point.
Title: New 737 builder here. P3D/PS or X-Plane?
Post by: Ridgenj on July 24, 2017, 12:32:10 PM
Welcome!
Cheers
Luis


Sent from my iPad using Tapatalk
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: booky on July 24, 2017, 11:21:58 PM
Moring guys,

I read again the mail from Laminar, and I kind of oversaw the comment that ProSim "works" with X-Plane.
So I installed the demo of PS and it started to work partially right away via ProSimData plugIn for XP.

So I would encourage anybody with experience or interest in this topic to check it out and report their experiences. Maybe in the right thread. What do you think?
rgds stephan
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: kurt-olsson on July 25, 2017, 03:14:59 AM
A new thread for x-plane prosim is a great idea!
Title: Re: New 737 builder here. P3D/PS or X-Plane?
Post by: MjTom on July 25, 2017, 05:36:52 AM
Also absolutely for that  :)
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