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PA34 Seneca Wings on VC

Started by Steve Mount, October 28, 2017, 06:39:19 AM

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Steve Mount

Hi all - I am hoping that someone might be able to point me in the right direction here...

I am just about to begin the build of a Piper Seneca sim.  Using a wrap around projection display (220 degrees) surrounding a real Seneca fuselage.  I want to be able to have the engines and wings showing on the visual projected display, so that when sat  inside the sim, you can see a graphical representation of the wings and engines.

Does anyone know how to achieve this?  The only way I would know is to use the VC view, but I do not want to see the cockpit, windows etc (for obvious reasons)...just the wings.

I will be using P3D and would be really grateful if anyone has any ideas as to how to achieve this effect?  :D

Bob Reed

Hey Steve. In fact I have just what you are looking for. Take a look at this tutorial. I think it will point you in the right direction:

http://www.ontheglideslope.net/2016/05/18/how-to-creating-custom-cameras-in-prepar3d-v3/

Trevor Hale

Steve,

The secret is in vc View, move the camera (CTRL + Backspace) outside of the center mullion, then to the right (Ctrl + Shift + Enter) to center it on the mullion of the cockpit.

Then save your flight.

I do the same for my side views, Just move the eyepoint just outside of the glass side windows.

Hope this helps you.

Trev
Trevor Hale

Owner
http://www.cockpitbuilders.com

Director of Operations
Worldflight Team USA
http://www.worldflightusa.com

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Steve Mount

Fantastic guys.  Very very much appreciated. Thank you.

Steve Mount

Just following up on this one guys...  when making the camera angles I can see the wings and engines which is great.  But is there a way of getting rid of the interior of the cockpit?  Bearing in mind my sim will be made from a real fuselage of a PA34 all I want to see is the wings, not the panel and windows etc.

Is there a way of doing this that anyone knows about?

Steve Mount

Here is what I am seeing

Bob Reed

Yes there is. Move the eye point until you can no longer see it. So for instance for the left window, move your eye point closer to the window. I.E. move the "X" (I think) axes to the left.

KyleH

I don't remember the details, but there is a way to remove parts of the virtual cockpit. I believe it was some sort of layer on the VC textures. Search around for instructions on this. I believe someone who built a 172 or 182 sim did this.
Kyle

Chief Pilot
Worldflight Team USA
http://www.worldflightusa.com

Trevor Hale

Quote from: KyleH on December 06, 2017, 06:54:14 AM
I don't remember the details, but there is a way to remove parts of the virtual cockpit. I believe it was some sort of layer on the VC textures. Search around for instructions on this. I believe someone who built a 172 or 182 sim did this.

I havn't ever seen that before..  I use to build aircraft for flightsim, and the VC is part of the MDL file...

Trev
Trevor Hale

Owner
http://www.cockpitbuilders.com

Director of Operations
Worldflight Team USA
http://www.worldflightusa.com

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jackpilot

Used to be
see_self=0 in the aircraft cfg
worked in FS9 should work in FSX


Jack

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