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Main => General Discussion Board. => Topic started by: jackpilot on February 28, 2022, 05:32:18 AM

Title: Trees on taxiways P3D 4
Post by: jackpilot on February 28, 2022, 05:32:18 AM
Found some trees on taxiways in Orlando (only)
Just default scenery
(Only ORBX Global and Vector installed)

Am I alone with that ?
Title: Re: Trees on taxiways P3D 4
Post by: Trevor Hale on February 28, 2022, 06:55:02 AM
Quote from: jackpilot on February 28, 2022, 05:32:18 AMFound some trees on taxiways in Orlando (only)
Just default scenery
(Only ORBX Global and Vector installed)

Am I alone with that ?
You aren't alone, but If I remember right there is a fix for it in the orbx forums.  I experienced that a long time ago.


Trev
Title: Re: Trees on taxiways P3D 4
Post by: jackpilot on February 28, 2022, 06:59:14 AM
Thanks Trev ! :D
Title: Re: Trees on taxiways P3D 4
Post by: chillywillies on February 28, 2022, 10:29:39 AM
Hi Jack!

You can diagnose the issue in most cases by using the ScruffyDuck Airport Scanner. It checks the scenery index file for duplicate BGLs in the index that can cause that. If I remember correctly, I had this issue specifically with Vector and MCO in v4, but if you want you can try running the scanner first and post the results. Basically, you want to use this tool to locate the file path(s) of the duplicate and least accurate/default BGL files.

https://www.fsdeveloper.com/forum/threads/simple-airport-scanner-1-70-beta.440300/

Hope this helps! :)
Title: Re: Trees on taxiways P3D 4
Post by: jackpilot on March 01, 2022, 03:28:45 AM
Thanks...wilco :2cw: