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Microsoft FS2004 (FS9) => FS2004 - Utilities Discussion => Topic started by: Radar on October 11, 2009, 12:23:49 PM

Title: Saitec or CH Yoke syncronisity
Post by: Radar on October 11, 2009, 12:23:49 PM
 ;D Wow!!! Cool site. You guys all look familiar :-*

Nice work Trevor and associates.

I'm wondering if any of you have ever seen software
that would  synchronize CH Yokes or Saitek yokes together :-\




Thanks Y'all
Mike

here skunky shunky :camp:
Title: Re: Saitec or CH Yoke syncronisity
Post by: Trevor Hale on October 11, 2009, 01:26:05 PM
Thanks Mike..  Good to see you.

There is a way to use FSUIPC to use multiple Yokes in the same cockpit, But I haven't done that yet..  I think there is another software called FSCOMM (Bob would know it) I think that will also let you do it.

Trev
Title: Re: Saitec or CH Yoke syncronisity
Post by: Radar on October 12, 2009, 04:49:08 AM
 :-* Thanks Trevor.
I found what your talking about but my IQ is only a Baba

(https://www.cockpitbuilders.com/proxy.php?request=http%3A%2F%2Fwww.thefreeemoticons.info%2Fimages%2Fcartoons%2FTgC_emoticon212.gif&hash=e0fb845fc024464b39a8bebb80d3aa798ecce832)

Multiple Joysticks
On FS2000â€"2004, using the Joystick sections of the FSUIPC dialogue to calibrate the main flight controls, FSUIPC can also accept up to four different control inputs for each main flight control, treating them equally. You can have up to 4 aileron, elevator, rudder, throttle, left and right brake controls. FSUIPC takes the value from the input giving maximum deflection from ‗neutral‘ or ‗idle‘. There‘s no averaging, or other types of conflict resolution, taking place. You have to somehow connect up your multiple joystick axes, whether by using an EPIC card, multiple Game Ports, or multiple USB devices. FSUIPC cannot help there. Having done that, you need to find ‗spare‘ FS controls which you will not otherwise be using from joystick inputs (see the lists in my FS2000 Controls documents)â€"it doesn‘t matter if you will be using those controls from the keyboard. FSUIPC only pinches the joystick inputs. You have to assign the additional joystick axes, wherever they may be, to these ―spare‖ controls. Now add to the FSUIPC.INI file‘s JoystickCalibration section (add the section if necessary) a list of declarations which define the additional controls you have assigned. You define these by number. The main flight controls are defined by parameters like this: AileronB=<control number> ElevatorB=<control number> RudderB=<control number> Other parameters here can define LeftBrakeB, RightBrakeB, ThrottleB, and also C and D versions of all 6 controls, so providing up to 4 copies of each one. Note that you will need to calibrate all controls so that the ones controlling the same values are as close as possible in range and response. Do this first in Windows Control Panel, then, after making the above adjustments and assignments, in FSUIPC. Calibrate dead zones at the ends (and in the centre for aileron, elevator and rudder) to ―cover up‖ any discrepanciesâ€"in other words, calibrate for the worst of each.

Thanks Mike
I hope nobody here is named Baba ;) :huh:
Title: Re: Saitec or CH Yoke syncronisity
Post by: Trevor Hale on October 12, 2009, 05:33:25 AM
LOL..  Ok, that is one heck of a mouth full isn't it?  I take it back..  there is a software called CHCOMM  <-- I think thats what it is called, and it interfaces with flightsim, and controlls your inputs..

Thats probably your best bet then..

If you still have trouble, I will see if I can interperit what Peter is saying in his manual..  :)

Trev