Cockpitbuilders.com

Main => General Discussion Board. => Topic started by: Neil Hewitt on October 31, 2020, 11:02:59 AM

Title: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Neil Hewitt on October 31, 2020, 11:02:59 AM
Hi all.

You'll have seen that P3Dv5.1 is getting slated over at the other site and on the LM forums because many of the EA problems have not been resolved. It appears that these problems are actually endemic to the TrueSky platform and that basically current graphics cards are not powerful enough (yes, really) to properly render volumetric clouds for a sim, and hence the workarounds are causing the grid patterns and object fringing that people are so annoyed about with EA, and that they simply may not be fixable.

It also seems that 3rd parties need to update their scenery to fix some of the problems with objects bleeding through cloud / haze / fog (basically, any volumetric weather object) which are down to coding using deprecated features (I stress I don't know this to be 100% true, that's just what I've read at the LM forums from their rendering engine lead) and of course the usual suspects (ORBX) have said they don't think it should be down to them to fix this. And with the current market so heavily focussed on MSFS, I doubt there'll be much fixing of scenery going on for a release that many people have said they will be skipping to stay on P3D 4.5.

There is some good news for cockpit-builders and those with multi-display systems, though. LM has, at long last, implemented simultaneous multi-projection (or as they're calling it, one-pass rendering) for ViewGroups. So if you have multiple views generated on a single PC using a ViewGroup, they are being calculated just once and then rendered to each view, instead of the scene being built and rendered separately for each view. For me, in some early testing, this has dramatically increased my FPS for a two-view system (from 22 FPS to 48 FPS at FlyTampa EHAM with most settings right). I haven't done any proper number-crunching but it seems like the penalty for extra view windows is significantly reduced.

This only works for ViewGroups, because they are guaranteed to consist of the same view type and are viewing the same scene. This does mean that it only works when each view is on a different display and would not work with multiple views butted together on a single spanned display [EyeFinity/Surround/TH2GO etc]. In my case, each view is on a separate projector and I don't have them spanned because I use Fly-Elise NG Immersive Display Pro + Calibration Pro to generate a 180-degree view on a curved screen.

I'm going to do some experimenting with higher numbers of views and look at the FPS differences and see if I can work out what the average % FPS loss is per extra window now. This could be a really big deal for cockpit builders, I think...
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Ed on November 01, 2020, 11:39:46 AM
Following with interest. I am one of those still on P3D4.5.
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: jackpilot on November 01, 2020, 11:54:02 AM
Ditto (still on V4.0  :D )
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: FredK on November 01, 2020, 01:31:01 PM
Still on P3D V4.5 here as well with a multi-channel setup, but that single-pass implementation is an interesting story to follow.

Fred K
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: sagrada737 on November 02, 2020, 05:53:24 AM
I'm still using P4D v4.5x   If it ain't broke, don't fix it!

Version 5x still has some issues...

Mike
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Neil Hewitt on November 02, 2020, 07:57:17 AM
Yes, I know lots of people have put off migrating to v5 at all given its chequered history. To be honest I'm not all that bothered by the EA stuff - I have it turned off - although of course it's nice eye-candy, but complex scenery, complex aircraft and complex EA weather simply don't mix. With EA on and clouds on Ultra I see a 15FPS loss straight out of the box, and with really heavy weather themes you lose even more. That's half my FPS on the ground at EGLC, which I can't afford to lose. So no EA for me yet.

I'm making a video for my YouTube channel about P3D v5.1 performance. I've been playing about with all the usual suspects in terms of settings and what I can say now is this:

Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Ed on November 04, 2020, 01:58:55 AM
Does Active Sky work with V5.1 or still not fixed. Thanks for the review.
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Neil Hewitt on November 05, 2020, 01:37:18 AM
Hifi has just put out a Release Candidate of ASP3D that works with 5.1
Title: Re: Prepar3d v5.1 has at least one good thing for cockpit builders!
Post by: Ed on November 09, 2020, 02:17:31 AM
Thanks Neil. I'll have a look.