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Main => General Discussion Board. => Topic started by: sluyt050 on May 06, 2014, 04:09:12 PM

Title: How to prevent FSX sound changing when moving to an external view?
Post by: sluyt050 on May 06, 2014, 04:09:12 PM
Hi all,

Outside my 737 cockpit I have a FSX service display that shows a small 2D cockpit view by default which I don't use since I have my 3 projectors running on separate scenery only client PC's. If someone likes to watch an external view on the service monitor, FSX sound also changes as defined in the sound.cfg file. I want FSX always to play the 2D cockpit view sound regardless of the selected viewpoint.
My question is: can this be done?

I played a bit with the sound.cfg file. Disabling the external view sounds is easy but that's only half way.

Regards,
Title: Re: How to prevent FSX sound changing when moving to an external view?
Post by: FredK on May 06, 2014, 05:50:48 PM
Why not just split (duplicate) the speaker output leads from the cockpit computer to the remote area where the outside view is.  Then kill the outside view sound.  Use a cheap amplifier (if necessary) to boost the output.

Fred
Title: Re: How to prevent FSX sound changing when moving to an external view?
Post by: Nat Crea on May 06, 2014, 11:59:04 PM
Edward

Email me your sound.cfg, I'll have a look.
(not the .wav sounds!  :) )

Nat
Title: Re: How to prevent FSX sound changing when moving to an external view?
Post by: sluyt050 on May 07, 2014, 01:11:41 AM
Quote from: FredK on May 06, 2014, 05:50:48 PM
Why not just split (duplicate) the speaker output leads from the cockpit computer to the remote area where the outside view is.  Then kill the outside view sound.  Use a cheap amplifier (if necessary) to boost the output.

Fred
Hi Fred,
I had to think about your suggestion. What I did not explain is that the FSX sound I use comes from the main FSX server sound card. This is the PC that produces the base view on my service monitor. I do not use sound from my 3 scenery only WideView FSX clients. Thinking about your answer, and besides that Nat might be able to tweak the sound.cfg, I could  transfer my sound card to e.g. my center view client PC. That view never changes. So that would solve the problem.

Additional: Unfortunately, no WideView clients can be used for sound since there is no status info from the controls (e.g. throttles, landing gear) transferred. WideView only takes care of scenery updates.