Cockpitbuilders.com
Main => Builders Discussions => Topic started by: Steve Mount on January 26, 2017, 03:17:27 PM
Hi All, I am in the process of researching what system to use for seat shakers in my 737 sim. I see a lot of people use the buttkicker gamer 2 but I do not seem to be able to find anywhere that has them in stock.
Also have been looking at the reckhorn BS200 speakers and amp.
I really do not know which way to go. I am looking for a good system that will differentiate between engine noise and rolling down the runway etc
I would be very grateful for any advice / experience you guys have please?
Thanks! :)
I use the TST329 in my sim from:
http://clarksynthesis.com/clark-synthesis-products/tactile-sound-transducers/ (http://clarksynthesis.com/clark-synthesis-products/tactile-sound-transducers/)
I drive them pretty hard and they've never once failed on me (Regional Turboprops can get a bit shakey)
I used to use the Aura Bass Shakers, buttkickers, a$$-whoopers but after going through about 6 of those things, decided it was time to look for higher quality.
Thanks Ray I will look into those shakers. Much appreciated.
Steve,
PM or email me. I will provide advice (which will save you a lot of money) and code if necessary. Some comments here on point - some not.
Mitch
Mitch,why don't you post your solution for all to see?
Hmm... Should I dump the Clark system then, in favor of?
Ray... your a clever chap and have real seats ..why not just purchase BFF motion cards etc and modify seats so you have 6 doff motion queuing.. .. its cost competitive fast and works ..in fact it's almost plug and play
Ah yes. I'm familiar with the BFF site. It was the inspiration for a lot of my linked yoke successes. I'll give it a look. thanks!