Cockpitbuilders.com

Main => General Discussion Board. => Topic started by: navymustang on June 16, 2017, 11:30:03 AM

Title: P3D v4 Multi Channel
Post by: navymustang on June 16, 2017, 11:30:03 AM
As mentioned in an off topic post - I have purchased (leased) the professional plus license and am exploring the elimination of WideView to control my visual client computers and shifting to the revised and updated multichannel feature of P3D v4.

Good news is that I have the host and one client talking with almost no issues. When attempting to bring online the second client, not such good news. That client copy of P3D just shuts down. Will give full details this weekend along with copies of the config files I am using.

I am using the ViewGroups exported from my warp and blend software (Immersive Display Pro).

And for those who are Prosim folks, my host and all of the Prosim software is running perfectly using the new FSUIPC v5. I will still need to resolve AI traffic.
Title: Re: P3D v4 Multi Channel
Post by: FredK on June 16, 2017, 11:45:10 AM
Needless to say......I am very curious regarding how it works versus WideView.

Keep us posted!

Fred K
Title: Re: P3D v4 Multi Channel
Post by: XOrionFE on June 16, 2017, 12:01:16 PM
Me too.   Thank you Jim and thanks for the report on your Prosim success with FSUIPC5.  That is encouraging.
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 16, 2017, 03:53:40 PM
Jim, please keep us updated. Going same path as you.
Cheers
luis


Sent from my iPhone using Tapatalk
Title: Re: P3D v4 Multi Channel
Post by: tennyson on June 16, 2017, 05:12:00 PM
Thanx Jim.
I've also been asking LM about the same system, but haven't got an official reply yet.

I heard that you only need to license one PC and the rest are covered by that license, is that true?

And on the Prosim side, you need to have the latest FSUIPC update, FSUIPC5.102.

I have my Prosim folder on my main PC which is also the main graphic PC and I think I may need to change it. Under test, there is quite a bit of lag to the PFD's if you run Prosim and P3D on the same PC.

Prosim are shifting their MCP controls over to Simconnect, instead of FSUIPC and the release of that software should be around August/September. This, according to the guru's over there, will alleviate all lag issues.

P3D V4 is a beautiful thing and will give our cockpits' a really nice boost....can't wait!!!


Frank
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 17, 2017, 06:31:48 AM
Frank. It is correct that you need to have a registered version at the master and all clients are free. LM confirmed this before launch and was also the case with P3D3
Cheers
Luis


Sent from my iPhone using Tapatalk
Title: Re: P3D v4 Multi Channel
Post by: navymustang on June 17, 2017, 04:22:46 PM
Ran the sim tonight with just the host and one visual client running. Terrible lag in Prosim with what appears to be bunching of the data packets going between the various computers running Prosim components.  Much yet to explore on this topic.
Jim
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 18, 2017, 05:06:53 AM
Jim, have to you tried Opus or FSGRW.
Apparently, they don't need any additional network connect software.
The only thing that doesn't synchronize is vehicle flow but I can't care less about cars.
I tried it with P3D3.

Cheers

Luis
Title: Re: P3D v4 Multi Channel
Post by: FredK on June 18, 2017, 05:24:51 AM
Opus does not handle AI Traffic....Opus users wanting such use WideTraffic with Opus.  Opus has stated they have no plans to implement AI Traffic in the near future.

Also....FSGRW works terrific with WideView for weather projection and sync.  It is my personal opinion that cloud rendering looks more realistic than ActiveSky which has a more artsey character about it which I find a bit cartoonish.  AS is also very heavy on the frames in comparison.  All that is a matter of personal preference though.

Fred K
Title: Re: P3D v4 Multi Channel
Post by: tennyson on June 18, 2017, 07:00:54 AM
Sorry Guys,
Just getting back to the P3D V4 thing, If you run the Pro Plus, do you mean that you can run just three PC's connected to projectors, naming one as the server and the other two as hosts, or would you need a fourth PC to run as a server and the three networked other PC's connected to projectors running as hosts.

I wouldn't want to add another PC to my system, I already run another two PC's for my MIP and CDU bay.
If I do, maybe one of those PC's could be the Server?

I'm also stuck with V3 at the moment until CFY come up with throttle software made for V4.


Frank
Title: Re: P3D v4 Multi Channel
Post by: navymustang on June 19, 2017, 04:18:37 AM
You can configure any system you like with v4. If you want your main visual computer to drive a display, then have two other client computers driving displays (or projectors) that works, just know that if you have other software running on the host visual, the system will only run as fast visually as the slowest computer.

So be careful when you pick the frame rate synch value (e.g., 30 fps) that the host server can really run at that value.
Title: Re: P3D v4 Multi Channel
Post by: tennyson on June 19, 2017, 03:06:55 PM
Thanx Jim, appreciate that info.


Frank
Title: Re: P3D v4 Multi Channel
Post by: FredK on June 28, 2017, 01:36:37 PM
WideView 64 for P3Dv4 just released!

Fred K
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 29, 2017, 01:20:05 PM
Thanks Fred


Sent from my iPad using Tapatalk
Title: Re: P3D v4 Multi Channel
Post by: tennyson on June 29, 2017, 03:59:59 PM
Wow, Thanx Fred for the heads up on Wideview. that has made up my mind now. I just went and bought wideview 64 and I'll stick to my three academic versions with wideview.

Going Jim's way, it would have cost me about 300 dollars a year for something I'll never own.

I'm also hoping that widetraffic 64 might come next, so that all that lovely 64 bit traffic might roam the 64 bit skies, in my sim.

And while we are on the news front, the new Hotfix 1 for P3D V4 was released this week. I downloaded as soon as my hot little modem would allow and did a bunch of testing with Prosim.
I was hoping the Hotfix may have fixed the lag issue that everyone is having with Prosim.

Alas, it didn't. It did seem to minimise it slightly, but the guru's at Prosim say it wont be fixed until the new version hits us in August/September.

I don't mind the wait. nearly all the fixes are in place now and I think I'll be flying the 64 bit sky before years end, if not sooner.


Frank
Title: Re: P3D v4 Multi Channel
Post by: FredK on June 29, 2017, 06:22:08 PM
I am happy to see that there is a future for WideView after all!  You simply cannot beat the performance of having the rendering work spread over multiple computers.    True that it is a bit of maintenance headache (and expense), but that is the price to be paid for the best performance possible.

Yes...I have to assume that WideTraffic 64 is not far behind.  I am sure there are a number of Opus users eager on that one as well.

Right now my WideView P3Dv3.4 setup is running very well and I have invested some bucks in scenery addons.  So I am content to wait it out for 6-8 months until the bugs are worked out of P3Dv4 (and until WideTraffic is available).

Fred K
Title: Re: P3D v4 Multi Channel
Post by: tennyson on June 29, 2017, 07:05:37 PM
The bug with prosim and Simmconnect is the only thing making me hold off going full P3D V4 now.

After the release in August or September, I'll be building a new master PC for my cockpit with the new 7900x and an Asus ROG 299x mobo, with a Samsung 2Gb SSD.

I won't be using the conversion from V3 thinking. I'm starting with a clean Win 10 and loading just V4 and all of my V4 scenery. Of course, as stated earlier, I'll be doing exactly the same installation on my other two Graphics PC's as well.

You are right, Fred, keeping them all synchronised and updated together is a right royal pain, but when it's all up to date and flying, it's magic.

Roll on August.....



Frank
Title: Re: P3D v4 Multi Channel
Post by: Ed on June 30, 2017, 02:36:56 AM
Quote from: tennyson on June 29, 2017, 03:59:59 PM
Wow, Thanx Fred for the heads up on Wideview. that has made up my mind now. I just went and bought wideview 64 and I'll stick to my three academic versions with wideview.

Going Jim's way, it would have cost me about 300 dollars a year for something I'll never own.

I'm also hoping that widetraffic 64 might come next, so that all that lovely 64 bit traffic might roam the 64 bit skies, in my sim.

And while we are on the news front, the new Hotfix 1 for P3D V4 was released this week. I downloaded as soon as my hot little modem would allow and did a bunch of testing with Prosim.
I was hoping the Hotfix may have fixed the lag issue that everyone is having with Prosim.

Alas, it didn't. It did seem to minimise it slightly, but the guru's at Prosim say it wont be fixed until the new version hits us in August/September.

I don't mind the wait. nearly all the fixes are in place now and I think I'll be flying the 64 bit sky before years end, if not sooner.


Frank

Hi Frank,

Indeed great news concerning Wideview 64.


I've finally settled on TV screens over projectors. Now the debate in my mind is Wideview or P3DV4 multi channel or view groups. I dont think I could stand the fps loss on either of those choices which makes Wideview very attractive. And I agree..  300 a year for something you will never own...hmmm  ..  I can't get my head around that one either.

At the moment I am using Steam SE with one 60 inch, have one more in the basement though, so will soon be 2 :) I'm quite content to wait until the fall, then will probably go P3DV4 and wideview. I'm already using 3 PC's in my pit so shouldn't be too big a deal.

Of course still waiting on more info from Jim as well though, as perhaps he will find a good solution to the fps problem .


Title: Re: P3D v4 Multi Channel
Post by: Ed on June 30, 2017, 08:58:48 AM
Quote from: Ridgenj on June 17, 2017, 06:31:48 AM
Frank. It is correct that you need to have a registered version at the master and all clients are free. LM confirmed this before launch and was also the case with P3D3
Cheers
Luis


Sent from my iPhone using Tapatalk

Hi Luis,

Would this same licensing apply to multiple PC's in a wideview setup, ie: one license for Master server and other clients are free?
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 30, 2017, 09:03:10 AM
Yes  as per  Product Manual, unlimited free clients.
You can test it for free
Cheers
Luid


Sent from my iPhone using Tapatalk
Title: P3D v4 Multi Channel
Post by: Ridgenj on June 30, 2017, 09:05:13 AM
Quote from: Ridgenj on June 30, 2017, 09:03:10 AM
Yes  as per  Product Manual, unlimited free clients. P3D4 PP and Wideview have the same policy.

Cheers
Luid


Sent from my iPhone using Tapatalk



Sent from my iPhone using Tapatalk
Title: Re: P3D v4 Multi Channel
Post by: Ed on June 30, 2017, 10:38:01 AM
Quote from: Ridgenj on June 30, 2017, 09:03:10 AM
Yes  as per  Product Manual, unlimited free clients.
You can test it for free
Cheers
Luid


Sent from my iPhone using Tapatalk

Sounds great !  Thanks.
Title: Re: P3D v4 Multi Channel
Post by: Ed on July 08, 2017, 11:41:23 AM
Quote from: Ridgenj on June 17, 2017, 06:31:48 AM
Frank. It is correct that you need to have a registered version at the master and all clients are free. LM confirmed this before launch and was also the case with P3D3
Cheers
Luis


Sent from my iPhone using Tapatalk

Hi Luis,
I dont really understand this. I've read and reread all of their EULA's and they all state one computer one user. Is there documentation somewhere that states clients are free?

Thanks,

Ed
Title: Re: P3D v4 Multi Channel
Post by: navymustang on July 08, 2017, 01:02:38 PM
It is on the Lockheed site. Clients are Free.

It doesn't say free, it says, you don't need to register the clients.   That translates to free.
Title: Re: P3D v4 Multi Channel
Post by: Ed on July 08, 2017, 01:23:27 PM
Jim thanks. I am still reading through the site but haven't come across that yet. It's good news though as I was a bit worried.
Title: Re: P3D v4 Multi Channel
Post by: FredK on July 14, 2017, 05:35:32 PM
WideTraffic 64 just released for P3Dv4!

Fred K
Title: Re: P3D v4 Multi Channel
Post by: Nat Crea on July 14, 2017, 10:54:56 PM
Nice one ;)

Nat
Title: Re: P3D v4 Multi Channel
Post by: navymustang on July 24, 2017, 04:40:27 AM
As we all wait for Prosim to become stable under P3D v4, I decided to try a hybrid mix that is giving EXCELLENT results.

I kept my host visual computer on P3D v3.x and with the existing WideTraffic and WideView and FSUIPC.

I shifted all three PCs that are visual clients driving my three projectors over to P3D V4 with the new WideTraffic, WideView and FSUIPC v5.

I can honestly claim that every slider in the settings for P3D graphics is just once step from being at the max setting, and I am getting over 30 FPS on each client.  Absolutely amazing. WideTraffic and WideView are nearly perfect.
The only issue I am finding is that WideView is no longer propogating weather correctly across the network using the global technique.  That's the check box on weather in the upper right quadrant on the dialog box. This could be an issue with different versions on the network. I hope someone else can try this and see if they have the same issues.
Title: Re: P3D v4 Multi Channel
Post by: tennyson on July 24, 2017, 05:24:25 AM
I'm with you, too.
I have been testing all of the Prosim pre-releases, hoping for the one that fixes the lag problem. The latest one, V 1.51b13, is still laggy, tho.

In the meantime, I've updated two of my three IG PC's with V4, FSUIPC 5 and all of the new P3D V4 native scenery that I'll be using in my next Asia/European Tour.

I still have hardware updates to do on the sim, before departing on leg one, so I have some time, hopefully we will have working Prosim, all the remaining ORBX airports and some of the European airports porting to V4.


Frank
Title: Re: P3D v4 Multi Channel
Post by: navymustang on July 24, 2017, 05:50:32 AM
Frank - are you using the Prosim IOS to change your weather (with WideView) ? If so, let me know if you are getting your visual clients to update using P3D v4.

I don't want to go with a third party weather engine because you can't control it from the Prosim IOS and I can't layer on another software product for my customers, or for myself. To much effort to set up a flight for training purposes.
Title: Re: P3D v4 Multi Channel
Post by: FredK on July 24, 2017, 06:06:38 AM
Jim...

That is excellent news that the new WideView works in a mixed config!

That news raises the priority for me to convert to P3Dv4!

At the moment I am running P3Dv3 with WV in a mixed config with FSX as the server.  It runs superbly that way since FSX never ever crashes as well as the P3D clients in that config.

For my weather setup I am using FSGRW networked on the P3D clients with a separate FSGRW instance running on the FSX server since the FSGRW network bridge does not work in a mixed config.  Weather syncs perfectly that way.  I am assuming that the new FSGRW for v4 will work the same way,  so ideally I will continue to use FSX for my WVserver if that is the case.

FSGRW for P3Dv4 is under development....including some promised improvements.  So I now eagerly await!

This makes my day!

Fred K
Title: Re: P3D v4 Multi Channel
Post by: tennyson on July 24, 2017, 10:31:03 PM
Hi Jim.
I haven't been running any weather in the cockpit under P3D V3, except basic P3D inbuilt weather.
Now that I've updated to P3D V4 all but the last PC (that is happening tonight), I am looking at installing weather into the cockpit.

I've been trialling ASP4 on my test rig in the house and it's definitely ready for the big time on a desktop, but weather it passes muster in the cockpit environment remains to be seen.

Like Fred has said, FSGRW works, so I trialled it in V3, but canned it, it just didn't do it for me visually.

I'm going to pursue the ASP4 thing, even if I have to buy 3 more licenses for the cockpit. It is the closest thing I've ever seen to realistic weather.

As far as changing weather and position in the cockpit, I have been using FS-Flight Control for some time and it's brilliant. It has had no problem with V3, but have not tested it in the network environment of the cockpit, so will have to see about that.

On my desktop, FS-Flight Control is working flawlessly with P3D V4, but does need a live Wi-Fi connection to work remotely from an iPad or tablet, so you do open yourself up to problems with updates from Windows 10.


Frank 
Title: Re: P3D v4 Multi Channel
Post by: Ed on August 04, 2017, 06:01:54 AM
Quote from: navymustang on June 16, 2017, 11:30:03 AM
As mentioned in an off topic post - I have purchased (leased) the professional plus license and am exploring the elimination of WideView to control my visual client computers and shifting to the revised and updated multichannel feature of P3D v4.

Good news is that I have the host and one client talking with almost no issues. When attempting to bring online the second client, not such good news. That client copy of P3D just shuts down. Will give full details this weekend along with copies of the config files I am using.

I am using the ViewGroups exported from my warp and blend software (Immersive Display Pro).

And for those who are Prosim folks, my host and all of the Prosim software is running perfectly using the new FSUIPC v5. I will still need to resolve AI traffic.

Hi Jim,

I'm curious to know if you've had any success adding a 2nd client using Pro Plus Multi-channel or is this a dead end at this time?

I'm still torn between WidevieW64 with multiple Pro Licenses or Multi Channel Clients with a subscription to Pro Plus.

I want to run 5 TV screens using at least 2 clients. The way I see it now, 3 licenses would cost me $600. That equates roughly to a 3 year subscription of Pro Plus ($684) which makes Pro Plus a viable alternative to WidevieW providing the clients will network properly.

Your thoughts please,



Title: Re: P3D v4 Multi Channel
Post by: navymustang on August 04, 2017, 07:49:01 AM
For the foreseeable future I have stopped going down this path until Prosim resolves the severe staggering issue with network traffic.

I hope by September that fix will be out and I can continue this research,

I want to keep my sim running as I build so staying with V3 on the host and kept V4 on the client visuals. Still using WideView and works great for now.
Title: Re: P3D v4 Multi Channel
Post by: Ed on August 04, 2017, 08:12:24 AM
Quote from: navymustang on August 04, 2017, 07:49:01 AM
For the foreseeable future I have stopped going down this path until Prosim resolves the severe staggering issue with network traffic.

I hope by September that fix will be out and I can continue this research,

I want to keep my sim running as I build so staying with V3 on the host and kept V4 on the client visuals. Still using WideView and works great for now.

Hi Jim,

Thanks for your reply. Have you read the latest comment from the Prosim Forum this morning? Under the General Topic, Lapi has posted a workaround that may work for many Prosim users during the wait for a Compatible V4 Prosim .
Title: Re: P3D v4 Multi Channel
Post by: navymustang on August 04, 2017, 09:10:43 AM
I guess we all know what I will now be doing this weekend  :)

Thanks for the insight.
Title: Re: P3D v4 Multi Channel
Post by: Ed on August 05, 2017, 09:27:57 AM
Looking forward to hearing the results of your weekend :)
Title: Re: P3D v4 Multi Channel
Post by: navymustang on August 05, 2017, 01:16:58 PM
Well - first pass at following the instructions exactly gave the exact same stutter.  Oh well.

I'll have to look further into what Im doing wrong  :)
Title: Re: P3D v4 Multi Channel
Post by: tennyson on August 05, 2017, 05:06:14 PM
I had several goes at getting the workaround to work, just on my desktop, but to no avail. It requires an IP address and also a port number. As well, you need to exclude that port number from your firewall.

This is the last piece of the puzzle now, as ORBX have now released their Beta Object Flow and all of their airports are now available.

So, it will be a very interesting couple of months ahead of us.


Frank

Title: Re: P3D v4 Multi Channel
Post by: Ed on August 05, 2017, 06:38:44 PM
Hi Fellahs,

I was hoping for better news, but these things are tricky. I'm off for a few weeks come Monday, so not really worth it at the moment for me to lease the ProPlus. Might have a go at it when I get back home. Some have had success..some haven't. Guess it's a hit and miss thing with the work around.

I have 3 60 inch TV's at home now. The last two are still on layaway, and I'm starting to get a bit of pressure from the store. I think I might just bite the bullet and cancel the last two, as I'm pretty sure I can get 3 separate views to work ok, 5 might be just biting off more than I can chew. I have until the end of August to decide to keep or let the last two go.